about
I’m a Boston-based multi-instrumentalist and composer for games. My scores include Protodroid DeLTA’s latin-metal fusion, the orchestral high-fantasy of A Token War, and Phosfi's mandolin-centric dark folk. As the daughter of a violist and a clarinetist, I grew up in a house full of music and picked up the drums at a young age. I later graduated from Berklee College of Music where I studied Film and Game Scoring, performed as a jazz vocalist, and premiered classical pieces internationally.
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When I’m not writing music, I teach game scoring at Berklee, serve on the board of directors of Boston Game Dev, and speak at venues like SXSW, GDC and PAX. My work also includes collaborations with companies like Universal Production Music and The Golden Joystick Awards.
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As well as being a giant music nerd, playing games has always been a central part of my life. I work to find each project’s sound by fusing my love for game design with my wide experience in different musical genres and traditions. If you’re interested in music for your game, let’s talk! I like to start every chat with a deep dive into your game’s unique story, art, and mechanics, before working together to discover the sound that fits it perfectly.
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